use std::thread::sleep; use std::time::{Duration,Instant,SystemTime}; use std::os::unix::net::{UnixStream,UnixListener}; use clap::Parser; use serde::{Serialize,Deserialize}; #[derive(Parser)] struct Cli { #[arg(short='d', long)] daemon: bool, #[arg(short='v', long)] verbose: bool, #[arg(short='D', long, default_value="10")] delay: u64, } #[derive(Serialize, Deserialize)] struct Battery { } #[derive(Serialize, Deserialize)] struct Power { } #[derive(Serialize, Deserialize)] struct Process { power: Power, } #[derive(Serialize, Deserialize)] struct State { asof: SystemTime, } fn init_state() -> State { let asof = SystemTime::now(); return State { asof: asof, } } fn update_state(state: &mut State) { let asof = SystemTime::now(); state.asof = asof; } fn main() { let args = Cli::parse(); if args.daemon { let start = Instant::now(); let delay_ms: u64 = args.delay * 1000; let mut cycle: u64 = 0; let mut state = init_state(); loop { cycle += 1; sleep(Duration::from_millis(cycle*delay_ms) - start.elapsed()); if args.verbose { println!("{:?} elapsed; updating state...", start.elapsed()); } update_state(&mut state); } } else { } }